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Jack Rubertus’ first experience in Ohio State’s Brain Health Hack provided a roadmap to success when he returned the following year. It all hinged on recruiting a team loaded with diverse skills to tackle a project that could improve a therapy method for years to come.
In one whirlwind March weekend, Rubertus’ team, dubbed “VrNS” (a play on virtual reality and vagus nerve stimulation), built a virtual reality game to help stroke patients rehabilitate motor skills, memory and cognition for faster recovery. The vagus nerve connects the brain to the body.
For their efforts, the audience of students, Ohio State faculty and representatives from the health care and tech industry awarded the VrNS team the Open Challenge title, one of three top prizes that earned them a ticket to present their project at the national Brain Health and Performance Summit.
Click the dots to learn what each team member brought to the table.
From Vetter’s engineering background to Patel’s pharmacy studies and Rubertus’ understanding of neuroscience, this single project illustrates how combined skillsets and talents can heal in creative ways. And it’s a common thread through all the teams at the annual Brain Health Hack.
“A variety of backgrounds provides a holistic approach,” Rubertus said. “This is very important when it comes to the medical field because patients and doctors come from numerous backgrounds. It is important to work together as a team in order to achieve the ultimate goal of keeping a patient healthy.”
The VrNS project is receiving a provisional patent for additional research and advancement. Rubertus and his team believe their device can also be adapted for therapies involving other traumatic brain injuries.